Limita de dezvoltare a personajelor în Guild Wars 2 va fi nivelul 80
- Joc: Guild Wars 2
- Scrisă de Tartoru pe 30-Jul-2010 12:04
Isaiah Cartwright – game designer Guild Wars 2 – a dezvăluit pe blogul arena.net că limita de dezvoltare a personajelor în MMOG-ul Guild Wars 2 va fi nivelul 80.
De asemenea, Cartwright a mai precizat că spre deosebire de alte MMO-uri unde personajele au nevoie să acumuleze din ce în ce mai multă experienţă pentru a creşte în nivel, în Guild Wars 2 progresul va fi constant, cantitatea de experienţă necesară avansării în nivel rămând aceeaşi.
![]() | ![]() | ![]() |
Limita de dezvoltare a personajelor în Guild Wars 2 va fi nivelul 80
Hi, my name is Isaiah Cartwright (Izzy, as some like to call me), and I’m a Game Designer for Guild Wars 2. Today I’d like to talk about a subject near and dear to my heart: character progression in Guild Wars 2.
You know that point in other MMOs when, after playing for a few hours, you look down at your experience bar and wonder, “WTF? Has my experience bar even moved at all?” Nobody enjoys feeling like they haven’t made any progress even though they’ve been playing their character all day. We hate it as much as you do; it drives us insane!
Our goal with Guild Wars 2 is to flatten out the leveling curve, keeping progression simple and straightforward. We expect everyone to make a reasonable amount of progression with each play session. It shouldn’t take days of playing before you feel like you have made any progress, and you definitely shouldn’t have to kill a bunch of creatures or do a bunch of repetitive tasks just to see what’s over that next hill. We want our progression to keep up with your play style. If you’re a causal gamer who plays for a few hours here and there, why should you feel like it’s going to take you a decade to finish your character? If you’re a hardcore player, why shouldn’t you be able to blast through the game with skill and speed, trying to experience every last bit of content?
So how did we accomplish our goals, you ask? Good question! First off, we set the level cap for the game at 80, but we made the time between levels rather short. Instead of taking longer and longer to reach each level, it takes about the same time to go through each level. It’s pretty simple; if we expect you to level up every few hours, then why shouldn’t it be that way all through the game?
As you can see, our leveling curve is pretty simple. Now, keep in mind that we haven’t finished everything and we’re still working out a lot of the details, but progression in Guild Wars 2 is way more than just leveling. We have achievements, trait collection, crafting, dungeons, skill collection, items, and much more.
Overall, we expect our content to be the driving force behind how long it takes to do things in-game. Anyone can increase the length of an experience bar and call it content, but our world is filled with an almost endless stream of things to do. We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance. And because our world is ever-changing and dynamic, you can play our content again and again! Two characters journeying through the game will have two different experiences, which means the game will remain fresh for all you out there who enjoy making a million characters.
So, if you’re tired of the size of your experience bar controlling the pace of your progression, and you’re looking for a simple, content-focused progression system with endless potential for enjoyment, Guild Wars 2 is for you.
I hope you’re as excited about progression in Guild Wars 2 as I am; it’s just one of the many awesome ways this game will challenge conventional MMO thinking.




Numai bine !
Asta nu inseamna ca GW nu a fost un joc bun , dar totusi sa fim seriosi. Numai mmo nu a fost...
Numai bine !
Editat de autor pe: 30-Jul-2010 21:16
@paul2407: este un joc bun dar cu limitele sale. Sunt curios dc GW va fi la fel.
P.S : GW nu a facut bani doar din vanzari, a facut bani si din in-game shop unde poti cumpara fashion items, pets, etc. Din ce am inteles si GW 2 o sa aiba unu.
1. un mmorpg care nu cere plata pe luna are limitarile lui. gw1 cu toate addonurile lui nu jucai mai mult de 3 luni, nimeni nu castiga din vanzare si atat incat sa mai si produca continut suplimentar.
2. in gw1 puteai sa nici nu te referi la xp. tot xp-ul venea din questuri asa ca nu cont cant de xp necesar de a sari de la un nivel la altu.
3. intetati sa cersiti sa fie chesti gratis poate o sa intelegeti si voi odata ca ce e gratis nu e de calitate.
4. eu unu nu imi mai pun nici o speranta in NcSoft (nu vreau raspunsuri de genu vezi gw1 sau linage)
Cat despre joc.... n-am ce zice, arata extraordiar si este singurul mmog pentru care am fost pumped
Partea cu b2p:
-vine bineinteles ca un plus, pentru ca spre deosebire de alti membrii/useri cg nu cred ca ceva poate fii "kewl" doar daca dai o suma groasa de bani pe lucrusorul respectiv
-si cred ca-i face pe developeri sa-si considere creatia mai mult ca pe un joc singleplayer a carui actiune si fir narativ se desfasoara intr-o lume plina nu cu npc care is vad de vietile lor linistite de fantasy character, ci cu alti adventurieri la randul lor pe cale sa slveze lumea din ghearele raului. De aici ies niste chestii a caror lispa se face simtita in alte mmog-uri cum ar fi sound designul care, din ce zic aia de pe guild wars 2 guru, este cu ani-lumina inaintea altor titluri singleplayer(citisem ca sunetul pasilor este compus din 3 sunete diferite, unul pentru varful piciorului, altul pentru calcai si inca unul pentru nu mai stiu ce si ca felul in care se aude fiecare pas va diferit
edit: am cautat un link pentru chestia cu sunetul dar m-am dat batut daca nu ma credeti e problema voastra
edit 2: evrika- http://www.guildwars2guru.com/forum/showpost.php?p=90206
Editat de autor pe: 01-Aug-2010 21:00
Nu prea are rost sa-mi expun ideile pe aici ca nu ma fac inteles. Oricum ar trebui incercat sa faca si altii jocuri de genu celui de mai sus fara plata lunara.
@paul2407: faptul ca ai copii justifica retinerea la plata de taxe lunare pt jocuri. Aici te inteleg si vorbesc serios. Mai degraba niste carti pt copii decat un joc cu taxa lunara.
Autentifică-te dacă eşti membru ComputerGames sau creează un cont nou
^ Top ^