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The Witcher v1.1 Patch

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Postat de Assassin pe 25-Oct-2007 22:41

The Witcher v1.1 Patch

Descriere

Gameplay & text bugs fixed:

- Fixed character development issues with some abilities and skills.
- Fixes for some storyline related progression breaks.
- Fixes for druids' day-night cycle in Act 5.
- Fixes for sex scene with nurses in Act 5.
- Signet fixes (some signets were received twice).
- Fixed story incoherency regarding Erkyn in Act 3.
- Experience gain indication localization fixes.
- Mutagen potion - new fixes for showing up a message.
- Fixed items used in eating animations.
- Geralt's allies fixed to always react properly to all mosnters.
- Bounty Hunter is Agent Smith no more (he doesn't replicate). Mr. Geralt, we missed you...
- Echinopses and Archespores now use their own spikes instead of arrows.
- Fixes for alchemical ingredients extracted from some monsters.
- Raven Crypt - few fixes for geometry and placeables.
- Fixed few places where player was supposed to meditate, but couldn't.
- Fixed story incoherence in Berengar quest.
- Soldier practicing on training dummy won't penetrate... it.
- Berengar won't disappear on sight when sparing him.
- A whole lot of localization fixes (some of them won't work with old savegames!).
 
Code bugs fixed:

- Fixed all diagnosed stability issues and crashes.
- Fixed few gameplay issues with WSAD and mousedrive controls.
- Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
- Cat potion estimated time display - fixed.
- Dropping items from the inventory fixes for better spread.
- Weapon visual FXes fixed during dialogues.
- Confirmation box shown when player uses Quick Load.
- Tooltip fixes for lower resolutions (for example 800x600).
- All read books now have the appropriate note in description.
- Sitting animation fixes for few characters that sat beside the chair.
- Alt-Tab fixes for dialogue lines and gameplay options.
- Savegame option blocked around Aard throwing time.
- Audio: rat squealing sound fixes for minimized mode.
- Movies and cutscenes fixes for Alt-Tabbing.
- AI: fixed NPCs chasing enemies that were no more.
- AI: few poker fixes.
- Fixed problems with items appearing back in storages.
- Fixed blizzard problems with cutscenes and dialogues.
- Fixed toxicity effect for Alt-Tabbing.
- Finishers fixes - animation sometimes did not play.
- When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one...
- Fixed saving in tight places (player got teleported after load... sometimes).
 
Art & sound bugs fixed:

- Vizim's Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
- Kaer Morhen: Wild animals fixes.
- Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
- Vizim's Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
- Old Manor: Koschey boss movement fixes.
- Mutants fixes for decapitation. That means no decapitation now.
- Werewolf physics fixes.
- Chainmail stand placeable now has collision surface (player/npc can't pass through it).
- Celina brightness fixes for interiors.
- Order knights lighting fixes.
- Bread item fixes for eating animation.
- More detailed model of Horse+Wagon for opening cutscenes.
- Journal entry for crypts fixed now.
- A child in epilogue cutscene doesn't look like badly sewn young Frankenstein.
- Old lady and dwarves - idle animation fixes.


6. Known Issues:
 
1) The Witcher may exhaust virtual address space when running on 32-bit Windows Vista. Microsoft has released a hotfix that addresses this problem. Please download the hotfix from the following location when playing the game on 32-bit Windows Vista: http://support.microsoft.com/kb/940105
2) The following video cards are not currently supported: S3 Colt, S3 S27, S3 S8
3) The following processors are out of range: AMD Duron Series, AMD Athlon XP 2400+ through 3200+, AMD Sempron 2400+ through 2800+, and the INTEL Celeron Series.
4) Some bugfixes mentioned above will work only if a game is restarted from scratch, for some others a corresponding act needs to be restarted.


Comentarii [Adaugă un comentariu]

 
Autor: Mexeyz | Data: 25-Oct-2007 22:51
Ce rapizi ati fost Big Grin Thx.
 
Autor: nemmo | Data: 25-Oct-2007 22:57
un joc superb
 
Autor: nicusarpe | Data: 25-Oct-2007 23:26
frumos dar de ce se grabesc astia sa scoata jocul si apoi la o saptamana sa scoata si primul patch ...nu il testeaza destul inainte sau ii forteaza alti sa il scoata cat mai repede sa isi scoata banii pe el
 
Autor: Mexeyz | Data: 25-Oct-2007 23:48
Ceva ciudat...dupa ce am pus patch`ul merge mult mai bine Big Grin
 
Autor: zulu | Data: 26-Oct-2007 00:50
nciusarpe, testarea "live" este complet diferita de oricat beta-test ai face. Pe langa asta, un joc este un proiect software extrem (EXTREM) de complex. Mai tot timpul intarzieri, investitorii tipa, publisher-ul tipa...
Ce au facut este cat se poate de OK. Gandeste-te la orice joc "celebru" cate pathuri a inghitit pana sa fie ceva de capul lui.
 
Autor: Maestro | Data: 26-Oct-2007 08:03
Patch-ul a aparut pe data de 25. Jocul a fost lansat oficial in europa pe 26 iar in america pe 30. Deci patch-ul a fost lansat cu 1 zi inainte de lansarea oficiala. De cand a fost Gold pana cand a ajuns in magazine, developerii au gasi cateva bug-uri si le-au reparat. Eu zic ca este f. frumos din partea lor.

 
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