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Worms 3D service patch 1
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Worms 3D service patch 1
Descriere
Worms 3D E.U. / AUS
Service Patch 1
Release Notes
File size: 54Mb
21st November 2003
***IMPORTANT***
This service patch is for E.U. / AUS versions of the game only. It is also highly recommended to backup any previously established save game files prior to any service patch installation.
What's new within the service patch 1?
There are a number of feature additions and fix amendments for service patch 1, the main items that have been addressed are detailed within the following.
Game feature additions
• Improved Pigeon AI as it will now explode on target instead of periodically flying away
Game fix amendments
• Added successful deletion of user-defined schemes
• Enhanced Unicode support under XP for localised systems text input
• Allows successful passing of predefined landscapes over rounds in multiplayer games
• Addressed other minor reported issues
Network feature additions
• Implemented direct hosting and joining from the GameSpy Arcade application
• Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
• Online game community rankings will be eventually featured on www.worms3d.com
• Fully implemented front end anonymous chat support with /anon command
• Number of players in and maximum allowed within individual games are displayed
• Full games are automatically removed from the game list and are no longer displayed
• Last successful GameSpy profile will be the default selection on the login screen
• Group rooms are now sorted alphabetically, highlighting leagues first
• Removed player entry and exit state messaging within room chat
• Decreased viewable font size for player, game and chat lists to display more information
• Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)
Network fix amendments
• Enhanced GameSpy connection and general stability
• Included fire-on-a-wall cannot join icon only when local client and host are firewalled
• Improved front end updating and freezing as HTTP requests are now asynchronous
• Incorporated more translated text for German, French, Italian and Spanish
• Message of the day is now only requested once
• Included prevention of network busy lock outs
• Streamlined communication to GameSpy servers
• Enhanced level of exact definition for displayed network errors
• Improved handling detection for local player extreme traffic within front end chat system
• Added acceptance of spacing in GameSpy nicknames represented by an underscore (_)
• Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
• Included prevention of client exit to desktop when the host quits a game in progress
• Incorporated prevention of duplicate teams being added to the roster in certain situations
• Included player return to Wormnet login screen if disconnected from the GameSpy server
• Addressed failure to pass team special weapon to other players
• Improved cheat prevention methods for player quitting
• Incorporated a greater degree of hacking prevention
• Improved prevention of player text entry flooding
• Addressed re-listing of Wormnet groups
• Improved server timeout handling
• Addressed other minor reported issues
- new demo, movies, review, english review.
Service Patch 1
Release Notes
File size: 54Mb
21st November 2003
***IMPORTANT***
This service patch is for E.U. / AUS versions of the game only. It is also highly recommended to backup any previously established save game files prior to any service patch installation.
What's new within the service patch 1?
There are a number of feature additions and fix amendments for service patch 1, the main items that have been addressed are detailed within the following.
Game feature additions
• Improved Pigeon AI as it will now explode on target instead of periodically flying away
Game fix amendments
• Added successful deletion of user-defined schemes
• Enhanced Unicode support under XP for localised systems text input
• Allows successful passing of predefined landscapes over rounds in multiplayer games
• Addressed other minor reported issues
Network feature additions
• Implemented direct hosting and joining from the GameSpy Arcade application
• Reporting transferred to GameSpy Stats server for completed Am, Pro and Elite games
• Online game community rankings will be eventually featured on www.worms3d.com
• Fully implemented front end anonymous chat support with /anon command
• Number of players in and maximum allowed within individual games are displayed
• Full games are automatically removed from the game list and are no longer displayed
• Last successful GameSpy profile will be the default selection on the login screen
• Group rooms are now sorted alphabetically, highlighting leagues first
• Removed player entry and exit state messaging within room chat
• Decreased viewable font size for player, game and chat lists to display more information
• Incorporated a refresh button within the league group screen, allowing a manual refresh between periodic list updates (displays after lists have been received initially)
Network fix amendments
• Enhanced GameSpy connection and general stability
• Included fire-on-a-wall cannot join icon only when local client and host are firewalled
• Improved front end updating and freezing as HTTP requests are now asynchronous
• Incorporated more translated text for German, French, Italian and Spanish
• Message of the day is now only requested once
• Included prevention of network busy lock outs
• Streamlined communication to GameSpy servers
• Enhanced level of exact definition for displayed network errors
• Improved handling detection for local player extreme traffic within front end chat system
• Added acceptance of spacing in GameSpy nicknames represented by an underscore (_)
• Allowance of multiple GameSpy logins, depicted as nick {number of duplicates}
• Included prevention of client exit to desktop when the host quits a game in progress
• Incorporated prevention of duplicate teams being added to the roster in certain situations
• Included player return to Wormnet login screen if disconnected from the GameSpy server
• Addressed failure to pass team special weapon to other players
• Improved cheat prevention methods for player quitting
• Incorporated a greater degree of hacking prevention
• Improved prevention of player text entry flooding
• Addressed re-listing of Wormnet groups
• Improved server timeout handling
• Addressed other minor reported issues
- new demo, movies, review, english review.




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