This is the first phrase listed on the Features section of War Front: Turning Point’s webpage. While it may sound good for the marketing people who invested time, effort and money to promote the game, RTS fans may consider it almost a lie. Especially since I very much doubt that CDV and Digital Reality haven’t heard of a certain game released in 1996, known as Red Alert. And even if you haven’t played Westwood’s creation, a minimal documentation on the net will show you that both games have at least one thing in common: Europe is in the middle of World War 2, but one different from what we have come to know, since it takes places in an alternate reality.
In both games, Hitler is assassinated, but in War Front: Turning Point, the story begins when the balance of power begins to shift towards the Western Allies. This is quickly “remedied” by the plans of the Soviet Union. To learn how this alternate WW2 ends, you’ll have to play both single-player campaigns, leading the Allies and the Germans – the Soviets are only available in multiplayer. The 22 missions (11 for each campaign) are filled with clichés: the tough and fearless hero who can’t take his eyes of beautiful women and jokes about everything, the sexy female companion who is seemingly unaffected by the protagonist’s flirtation… and of course the mysterious soviet assassin. Fortunately, the voices are spot-on and the humor is pretty good on occasion, everything being presented though in-game engine cut-scenes.
You can also parachute troops in certain areas of the map or call in bombing runs. Tanks can level buildings and trees, literally paving the way for supporting infantry, while the enemy units can be captured is the right technology is researched. Moreover, the day / night cycle isn’t just for show off, as it influences the unit’s line of sight and the ability to call in bombing strikes. Take note that when it rains, the mini-radar becomes almost useless.