Hollywood always had action movies with spies and secret agents, with the most famous one being indisputably Agent 007 – James Bond – who became the standard to which all modern spies in the film industry where criticized. Lately, 007 had some serious competition on the big screen from an amnesic killer named Jason Bourne, although the two have very different styles: Bourne is the perfect assassin, capably of eliminating his adversaries using a simple pen, while Bond is a charming person that utilizes tens of futuristic gadgets and beautiful women
How the majority of action movies filled with heroes and superheroes are the base of homonym games, it was impossible that the Bourne series to have a different fate. Therefore, was born “Robert Ludlum’s Bourne Conspiracy”, a game that follows mainly the events of the first movie – The Bourne Identity – from this only the important scenes being highlighted. The action starts in Marseille, where Jason Bourne has to assassinate the African dictator Nykwana Wombosi. After battling his way through the dictator’s guards, he cannot finish his mission because he observes that in the room are present Wombosi’s children. Jason abandons the mission, but he is shot in the back and left to float in the Mediterranean Sea, but is found afterwards by some anglers.
Even though he can speak several foreign languages and realize several complicated marine ties, but he cannot remember who he is. A little laser projector embedded in his hip leads him to a bank in Zurich. After reaching Switzerland, while he was sleeping on a bench in a park, he is question by two guards that are left unconscious by the protagonist easily. Bourne takes in his hand a guard’s gun, action that initiates a flashback to a mission that happened one and a half years ago, in which he must kill a Turkish convict. After which the action shifts back to the present. On this principle continues the whole story of the game, present-time missions and flashbacks alternating one another. One thing to note is that all the missions from the flashbacks and even some in the present are not part of the original movie. It’s an innovative thing, because not so often you find a movie-based game that has less materials already available and more new parts, unseen before.
Three Difficulty settings are available – Trainee, Agent, Assassin – which can be tried over the course of 11 missions. Unfortunately, the difference between those is not the AI, but the quantity of hits you can withstand and the number of fists and kicks required to knock down an enemy. As a bonus for those who appreciate the “extra” elements, over the course of the missions a series of passports can be collected that unlock some artworks and some small movies.
Punches, Kicks and Guns
In his missions around the Globe, Jason Bourne will meet, inevitably, enemies that must be eliminated. In this purpose, the CIA agent has two options: hand-to-hand combat or firearms. Most of the time, kicks and punches will be the main weapon, but you’ll also get to use firearms.
When near an enemy, Jason Bourne will automatically punch him 2 or 3 times after which the actual fight begins. It consists of attacks each attack having three hits (usually the attacks are turn-based), those being of two types: heavy and fast. Of course, the heavy attacks deal more damage, but the fast ones can surprise the enemy. With the help of those strikes you can create combos: two rapid punches followed by a heavy one or one heavy attack, then a fast attack and then another heavy attack, and so on. The order of the hits applied to the enemy determines its reaction, being vulnerable to some but being able to block others.
Along the fists, there are two types of kicks (heavy and fast), those being efficient and can’t be blocked, but to use them, the button must be hold on for a few seconds, time when Bourne is very vulnerable. In addition, the opponents can use the same moves, but unfortunately, to ease up the game, on any difficulty setting, holding block will make you almost invulnerable. Only the kicks can be a problem, but this is used rarely by the AI. For an added cinematic effect, the camera changes its position very often to emulate the “free” style in the movie, but thanks to the producers, it’s done in such a way that it rarely gets in your way.