I’ll say this right off the bat: I’m not much of a fan of the first Neverwinter Nights. I won’t argue if the game was bad or a masterpiece, there are countless discussions on the Internet in this regard, but for me, NWN lacked that je ne sais quios which would keep me glued in front of the monitor right until the end of the game. Therefore, you can imagine my “enthusiasm” when someone started yelling in the office: “Neverwinter 2 is out! / Do I look like someone who cares? / Well, you should / Why? / Because you’re going to write the review… … … Well, this should be fun.
Another thing which you should also know before we get into details is that if you’re looking for a hack & slash or a “free roam” RPG, like the titles from the Gothic or The Elder Scrolls series, Neverwinter Nights 2 isn’t what you’re looking for. That’s because it’s based on the Dungeon & Dragons rule set, version 3.5 to be precise, which means that it’s firstly geared towards D&D fans, fact which of course has its ups and downs.