In Perseus Mandate you will take the role of a sergeant from secondary team FEAR team, with the action taking place in parallel to the original story and that of the first add-on. Your team’s objective (although the word team is out of place, considering the fact that you will mainly fight alone) is to investigate the Armacham Corporation and their mysterious project Perseus, as these seem directly linked to Paxton Fattel and Alma. Only this time, besides the Replica soldiers and Armacham security forces you will also have to fight a well trained mercenary squad, called Nightcrawlers, who have their own plans for the “source” of the Perseus project.
The intense battles were one of the biggest upsides of FEAR, so it should not come as a surprise the fact that you will jump right in the action in Perseus Mandate. Fortunately, the AI still lives up to its name: you will see the enemies using the environment as cover, leaning over corners, efficiently throwing grenades, calling for back-up if needed and flanking you if possible. So you will have to constantly use your time slowing ability to get through the fights in once piece, as your enemies will sometimes be supported by mechanized units. However, the Nightcrawler mercenaries mentioned earlier will be your biggest concern, because they pack a respectable amount of firepower and their elite troops can slow down time, just like you.
Regarding the arsenal, you will have access to a new type of assault riffle (with infrared scope) – powerful when it comes to caliber but less impressive in terms of precision. Then there’s the experimental lighting gun – impressive, but with limited ammunition. Lastly, I don’t know if I should even mention the grenade launcher, because it doesn’t have a big impact on the gameplay, and with the three weapons limit still in place, I doubt many players will use it.