Rainbow Six: Vegas

CG rating
85 /100

The Bad

  • The story and its presentation
  • The control scheme and teamwork
  • Good combination of action and realism
  • The multiplayer
  • The graphics
  • Good AI

  • The checkpoints are sometimes too far apart
  • High system requirements
  • Some bugs still exist




Review

Posted by Merlin on 15-Sep-2007 23:53
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       The late `90s represented a time when many game studios wanted to get a big slice of a new market, that of tactical shooters. With Tom Clancy’s support, Red Storm Entertainment launched Rainbow Six, a production that basically laid the foundations for realistic shooters to come. The story was simple but attractive at the same time, and because we’re talking about Tom Clancy, it had a nice theory according to which various world nations created a secret anti-terrorist team codenamed Rainbow. The action, realism, gameplay and mission planning represented a dream come true for military tactics enthusiasts. But the most important fact was that the producers succeeded in combining realism with addictive gameplay, a mix which has since become pretty much a standard in the tactical games arena.
       There is no doubt that Rainbow Six marked the beginning of an entire wave of tactical games, so the producers capitalized on that with more or less successful sequels: Rainbow Six: Eagle Watch (1999), Rainbow Six: Rogue Spear (1999), Rainbow Six 3: Raven Shield (2003) and Rainbow Six: Lockdown (2006). Lockdown was the first title to change the proven success recipe, by focusing on the action. Unfortunately, right off the bat you could tell that Lockdown was intended for consoles and it reminded players more of the older arcade games than realistic shooters. The producers initially tried to make a game for everyone but failed, instead creating a game that was considered a total failure.
       Nevertheless, Ubisoft decided to come back with a vengeance by releasing Rainbow Six: Vegas. Even if the game is no longer mainly focused on realism R6 Vegas tries to please the player community and direct them to a new trend, oriented more on action instead of excessive realism. Whether we like it or not, it seems that Ubisoft has already made up its mind.


       This time around, the Rainbow team will face a terrorist threat on US soil. But before you start shooting your way through Uncle Sam’s back yard, you will be sent to San Joshua del Mosquiera in Mexico, in order to neutralize a white slaver. After finishing this mission, you get into big trouble by running into Irena Morales – a no-good evil character – which intends to launch a devastating terrorist attack against one of the most renowned cities in the world: Las Vegas. Once arrived in the City of Sins, the action will be non-stop and bullets will be flying everywhere, because the mercenaries paid by Irena Morales won’t stop to say hello. The story is amplified as you progress through the game and even leaves the door open for a possible sequel. And even if it’s not completely original, it will please the terrorist hunt aficionados.
       Over the course of the game you’ll witness the events as Logan Keller, Rainbow squad Team Leader, who will be accompanied by two additional anti-terrorist experts: Jung Park and Michael Walter. You will receive your orders from Johanna, a lovely young lady with a sexy voice, who will always be flying by a helicopter over the conflict areas, giving you tactical support, mission info and so on.
       You however will have to go through a lot of bullets and explosions, finding cover as you move along and trying to stop the terrorists in their tracks by putting a bullet in their forehead. Even if at first glance the game seems like an arcade, R6 Vegas is much more than that. First off, it’s not easy and the successful combination between action and realism is one of the best around. Don’t think it’s a shooter like a dozen others that you’ve seen, because it isn’t: you will die faster than you think and sometimes you will become frustrated by the times you’ll need to reload a game to get pass a certain area.


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