Fixed: "Closed off buildings when the game is loaded."
Fixed: "Can move through NPCs."
Combat sounds do not fade so much with distance.
Disabled streaming music, it's all preloaded now.
Moved screenshots and console.log to My Documents\My Games\Age of Decadence, so they can be created even if you don't run admin account.
Now you can't save a game when your character is dead.
Death screen appearing after you die and quickly load a game: no more.
Fixed: "Arena master crash". Which meant potential crash on any dialogue initiation.
Fixed: "You can extend your spear interrupt range by selecting a whirlwind attack before ending your turn. I believe it's an exploit."
Equipping something while moving made character continue his path as a statue (wrong animation was played).
Fixed: clicking dialogue answer could lead to a wrong outcome (problem with hidden answers, when your character didn't pass skill/stat/script check.
Fixed error loading a saved game, if you saved it while your character was moving (to the last tile of his/her path?)
Now crossbows are not getting unloaded when dropped into inventory.
Found a solution for ATI videocard owners (X-series) who experienced visual artefacts.
Fixed "Characters attack and hurt themselves or wrong targets" bug.
Fixed a bug with loading a save game, when user gets a normal loading screen at first, but when the SVGA progress bar reaches the end, the game "hangs", though gameworld sounds are heard.
Fixed: "Combat goes into an endless loop after a character disengages from an opponent."
Throwing axes are not floating in the air any more, while your character walks.
Fixed: "The bow multishot does not deal criticals."
You could totally avoid combat in this combat demo (bug with arena exits)
Spaces between some dialogue asnwers were too large.
Fixed a bug when you could initiate a conversation in movement and still keep walking somewhere.
Added "1", "2", "3" keys as alternative shortcuts to attack modes (fast, normal, power).
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