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		<title>Articles: Reviews &#45; RSS Feed &#45; ComputerGames.ro &#45; games, download, forum</title>
		<link>http://computergames.ro/</link>
		<managingEditor>webmaster@computergames.com</managingEditor>
		<description></description>
		<pubDate>Sat, 21 Nov 2009 01:06:52 +0200</pubDate>
		<language>en</language>
		<copyright>Copyright (c) 2006 Computergames</copyright>
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			<title>Review: Men of War &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/1909/name/men-of-war/section/review.html</link>
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			<description><![CDATA[I have often wondered why we have so many World War II games around, and why so many more are still in production. I believe that part of the answer lies in the arsenal that was available to all parties involved. The Great War was a dirty and stinky trench business and nowadays the very flammable terrorists are quite hard to find, but WW2 was as balanced as any war could be.
The German Schmeisser was all but similar to the American Thompson, while the Messerschmitt flied without shame alongside the British Spitfire. Surely the T-34 was a menace for the German tanks until the Panther arrived, but it&rsquo;s this very technological race that enflamed the imagination of all players,&#8230;]]></description>
			<pubDate>Thu, 12 Nov 2009 15:01:27 +0200</pubDate>
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			<title>Review: Risen</title>
			<link>http://computergames.ro/en/games/viewitem/id/1767/name/risen/section/review.html</link>
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			<description><![CDATA[Six years ago I had a unique experience.  After a few adventures in Gothic 1 I had already caught the Gothic fever, but the high point of this state of euphoria was only truly reached once I played Gothic 2. In its company I remained without words, a game in which the Piranha Bytes designers invested all their talent and created a fascinating fantasy world.  There were bugs, but even so, a lot of RPG fans ignored the shortcomings, being swept by the story, gameplay and atmosphere.
Then  along came Gothic 3, created with the same attention for details, but which suffered from the symptoms of a rushed release. Currently, after installing the Community Patch 1.73, I can say that&#8230;]]></description>
			<pubDate>Thu, 05 Nov 2009 11:57:52 +0200</pubDate>
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			<title>Review: Machinarium</title>
			<link>http://computergames.ro/en/games/viewitem/id/4313/name/machinarium/section/review.html</link>
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			<description><![CDATA[No matter how great our demands are, we have to admit that this year, the producers were very generous with the adventure enthusiasts. We had Ceville, Sherlock Holmes Vs. Jack the Ripper, Secret Files 2: Puritas Cordis, but the most important titles were without doubt Tales of Monkey Island and Secret of Monkey Island: Special Edition.
All of them are good games, but I felt that they lacked some truly innovative ideas. It&rsquo;s true that it&rsquo;s not easy to overcome the standards set by great series, but occasionally we have the oportunity to experience a less conventional title, which breaks the barriers of what&rsquo;s considered &ldquo;normal&rdquo; and brings a breath of fresh air regarding originality.
This time we&rsquo;re talking about&#8230;]]></description>
			<pubDate>Tue, 03 Nov 2009 23:40:57 +0200</pubDate>
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			<title>Review: Tales of Monkey Island: Lair of the Leviathan &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/4274/name/tales-of-monkey-island-lair-of-the-leviathan/section/review.html</link>
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			<description><![CDATA[The symbol of castaways in the belly of a giant beast is one to be found in various works throughout history: starting out with the Bible (Jonah), going through 19th european literature (Pinocchio) or surreal japanese animations (Mind Game). It&rsquo;s a symbol of atonement, meditation and, as father Gregorian would say, integration into the absolute. There, in the obscurity of digestive organs belonging to a creature the size of China, you repent and it&rsquo;s said you can even find God and pals.
To Guybrush Threepwood, this is nothing else than an opportunity to get his mitts on a mystical spunge with which to save the world and maybe talk to a giant sea cow. That&rsquo;s just the way he was&#8230;]]></description>
			<pubDate>Tue, 03 Nov 2009 23:20:57 +0200</pubDate>
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			<title>Review: Wolfenstein &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/2541/name/wolfenstein/section/review.html</link>
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			<description><![CDATA[The American Mein Kampf
Although modern shooters are violent, they also like to display excessive seriousness and hide behind a world teeming with realism, war and bloodshed. A solid shooter doesn&rsquo;t have to explain itself, because it represents the roughest sides of reality. And a realistic shooter is always right, because it determines us to confront our violent nature.  Moreover, modern shooters are safe, both for the developers and the consumers themselves, because they offer exactly what&rsquo;s on demand: a lot of useless&hellip; shooting.
It is then of no surprise that the exotic nature and vivacity of shooters fade away under a thick layer of military simulation. Cheesy stories, such as the one in the good ol&rsquo; No One Lives&#8230;]]></description>
			<pubDate>Mon, 12 Oct 2009 20:23:05 +0300</pubDate>
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			<title>Review: Memento Mori &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/1035/name/memento-mori/section/review.html</link>
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			<description><![CDATA[The Latin expression &ldquo;Memento mori&rdquo; stipulates that people are mortals and that all of us are going to meet our end sooner or later. Legend says that the Romans used it to tell victorious generals that they are not infallible and later it defined the works of art which underlined the ephemeral human existence.
If it&rsquo;s properly used, the combination of art, mysteries and an adventure game can&rsquo;t fail. And the adventure Memento Mori, although it seems inspired from a novel signed by Dan Brown, it&rsquo;s far from being just a simple copy. But it does have the same tendency to place enigmas in an artistic-religious environment full of conspiracies.

    
        
            
            
            
            
        
    

A trip to the museum
With the premise that three&#8230;]]></description>
			<pubDate>Fri, 02 Oct 2009 16:40:38 +0300</pubDate>
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			<title>Review: Section 8</title>
			<link>http://computergames.ro/en/games/viewitem/id/1053/name/section-8/section/review.html</link>
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			<description><![CDATA[If you&rsquo;re an FPS fan, you&rsquo;ve most certainly come across the so-called &ldquo;spawn camping&rdquo; in one of the many battles you&rsquo;ve fought online. You know, when the enemy bunkers down in your base (or somewhere close enough) and blows your head off as soon as you arrive on the map. And regardless of how many excuses you can come up with for it, spawn camping isn&rsquo;t exactly the most glorious job a gamer can have, so various producers have come up with different solutions.
Some games allow you to respawn next to an ally, with the obvious advantage of spawning somewhere else if you&rsquo;re being hunted in your own base. The problem is that if you&rsquo;re ally is a moron,&#8230;]]></description>
			<pubDate>Thu, 01 Oct 2009 13:09:50 +0300</pubDate>
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			<title>Review: Need for Speed SHIFT</title>
			<link>http://computergames.ro/en/games/viewitem/id/3812/name/need-for-speed-shift/section/review.html</link>
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			<description><![CDATA[It&rsquo;s no surprise for the fans of the genre that the well known Need for Speed series has lost a lot of its value during the years, going through quite a few &bdquo;facelifts&rdquo;, until recent years when it almost went out in a flicker of a tuner&rsquo;s neon. However you choose to put it, and regardless of the amount of appreciation you might have for the series, the &bdquo;Fast and the Furious&rdquo; inspired games started running on 3 cylinders in their more recent iterations. Circa NFS Carbon.
Although well known for its conservative decisions when it comes to its own franchises, EA has finally chosen to flush the toilet and apply a new facelift to the serie which, surprisingly or&#8230;]]></description>
			<pubDate>Mon, 28 Sep 2009 23:15:25 +0300</pubDate>
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			<title>Review: Majesty 2: The Fantasy Kingdom Sim</title>
			<link>http://computergames.ro/en/games/viewitem/id/2308/name/majesty-2-the-fantasy-kingdom-sim/section/review.html</link>
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			<description><![CDATA[Have you ever wanted to play the villain, instead of Prince Charming? To dress like an Ogre and smash the heads of valiant heroes? If so, then Dungeon Keeper surely indulged you when it was released, a long time ago. Or how about playing the old king who wishes to rescue his captive daughter?  To lead the NPCs that sell health potions? To convince stubborn adventurers to save your kingdom?

Majesty 2: A Fantasy Kingdom Sim is the sequel of a cute strategy game that manages to create a funny universe where the player no longer controls the hero, but his project manager. And so we find ourselves again in the shoes of the king of Ardania, a land filled&#8230;]]></description>
			<pubDate>Fri, 25 Sep 2009 19:00:40 +0300</pubDate>
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			<title>Review: Mini Ninjas</title>
			<link>http://computergames.ro/en/games/viewitem/id/4241/name/mini-ninjas/section/review.html</link>
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			<description><![CDATA[
	One of the most dangerous things that can happen to a gamer, especially one who also works as a game editor, is to forget why he&rsquo;s playing in the first place. As times go by and we check more and more titles on our &ldquo;Completed&rdquo; list, we slowly start to mock the so-called &ldquo;kiddie games&rdquo; or those that don&rsquo;t seem to rise to our high standard of pretentiousness, as it were.

	We get so caught up in this mad race to have the most epic gear on the server, the most frags in a Call of Duty 4: Modern Warfare multiplayer match or to cross the line first in Need for Speed that we forget the simple fact that a&#8230;]]></description>
			<pubDate>Thu, 17 Sep 2009 17:30:54 +0300</pubDate>
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			<title>Review: Tales of Monkey Island: The Siege of Spinner Cay</title>
			<link>http://computergames.ro/en/games/viewitem/id/4218/name/tales-of-monkey-island-the-siege-of-spinner-cay/section/review.html</link>
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			<description><![CDATA[
	When it comes to series or episodic games, there&rsquo;s a slight problem when you turn in a review. Because of the general compulsive obsession towards grading, friends often ask me when seeing a fat grade &bdquo;So enlighten us, if the next game in the series is better and so on and so forth, what grades will you grant if you gave this episode a 90?&rdquo;.

	Well, if the Tales of Monkey Island series keeps this crescendo up, I really won&rsquo;t care about snobbish remarks and the frowns on my buddies&rsquo; faces, because I&rsquo;ll be too busy prancing around fake plastic palm trees with a bathrobe and a pirate hate, whistling the theme song. Yeah, you read it well, I assume&#8230;]]></description>
			<pubDate>Tue, 15 Sep 2009 18:05:53 +0300</pubDate>
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			<title>Review: Call of Juarez: Bound in Blood</title>
			<link>http://computergames.ro/en/games/viewitem/id/3752/name/call-of-juarez-bound-in-blood/section/review.html</link>
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			<description><![CDATA[&quot;Bury me not on the Lone Prairie.
Where coyotes howl and the wind blows free,
In a narrow grave, six by three;
Oh, Bury me not on the Lone Prairie.&quot;
It&rsquo;s hard to say what exactly is stirred within you when you&rsquo;re watching a Western. Because you either like the genre, or you don&rsquo;t. The best example would be a recent movie, &ldquo;Appaloosa&rdquo;, that I consider to be a high-quality western. Unfortunately, the critics weren&rsquo;t as impressed because it didn&rsquo;t have enough action and&hellip; deaths. It&rsquo;s true that gun fights on horseback, gap-toothed Mexican thugs and epic duels are specific and necessary, but I don&rsquo;t believe that only these elements define this movie genre. There has to be something more&#8230;]]></description>
			<pubDate>Fri, 28 Aug 2009 18:15:27 +0300</pubDate>
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			<title>Review: Bionic Commando</title>
			<link>http://computergames.ro/en/games/viewitem/id/1832/name/bionic-commando/section/review.html</link>
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			<description><![CDATA[I&rsquo;m pretty sure that if I say Bionic Commando, it won&rsquo;t ring any bells in your minds. Probably because&hellip; hey, wait a minute&hellip; we&rsquo;ve been through this before, while we were talking about the simple, yet delicious platformer Bionic Commando Rearmed. That&rsquo;s when you found out that the hero of the series is a pretty hot hippie who belongs to that retro era in which gamers actually built statues to better worship platformers.
The same studios that at first brought Nathan Rad Spencer back to life through the re-incarnated pseudo-3D version of the old platformer, have now thought that maybe Captain Spencer, the ancestor of machos, actually deserves a fully-fledged title. The result should have been a new 3D universe,&#8230;]]></description>
			<pubDate>Fri, 28 Aug 2009 13:10:54 +0300</pubDate>
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			<title>Review: Dragonica</title>
			<link>http://computergames.ro/en/games/viewitem/id/3470/name/dragonica/section/review.html</link>
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			<description><![CDATA[Like a Spanish missionary in the Polynesian islands some hundred years ago, I&rsquo;m continuing my quest in the Free 2 Play MMO world. I bring forth a critical sense and warn whoever is willing to listen that there are pirates out there, who will leave you hanging for 2 mobs, a spear and some pink socks. Evil is watching, waiting, hunting, it&rsquo;s what it does. And there are those cannibals who have a taste for missionaries like myself and are not swayed by the words of a &ldquo;carebear&rdquo;. However, we must pay attention, since you never know when something original, surprising and truly unexpected might pop-up.

    
        
            
            
            
            
        
    

The world is floating in the Internet cauldron on the Google boat, amongst all&#8230;]]></description>
			<pubDate>Thu, 27 Aug 2009 17:51:57 +0300</pubDate>
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			<title>Review: Overlord 2</title>
			<link>http://computergames.ro/en/games/viewitem/id/2793/name/overlord-2/section/review.html</link>
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			<description><![CDATA[Overlord 2 is a clear case of false expectations. It is a sequel after all, so I was expecting something worthy enough to justify the name, and make a clear distinction between a follow-up and an expansion pack. I did have some ideas about how it should have been, but almost none of those ideas came to fruition in the sequel. It&rsquo;s basically the same game, with a couple of added extra features. Still, it&rsquo;s just as funny as the first one was, and it still has that &bdquo;x factor&rdquo; keeping you glued in front of the screen. The above decent console port job helped matters too.
As you can see, there isn&rsquo;t much of an intro for this article.&#8230;]]></description>
			<pubDate>Wed, 12 Aug 2009 14:45:29 +0300</pubDate>
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			<title>Review: Red Faction: Guerrilla &#45; Xbox 360 &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/3094/name/red-faction-guerrilla-xbox-360/section/review.html</link>
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			<description><![CDATA[When it was released in 2001, Red Faction stood out from the FPS crowd thanks to its impressive terrain deforming possibilities. Basically, you could blow anything up following the motto &ldquo;If there&rsquo;s no door, we&rsquo;ll just make one&rdquo;. And although in 2003 a sequel was released (I&rsquo;m talking about the PC versions here), it took more than six years for the franchise to jump on next-gen console, time during which Volition studios developed a new engine, originally named Geo-Mod 2. Also, the perspective shifted from first to third person, &ldquo;to better admire the destruction&rdquo;, as the producers themselves stated.
Welcome to Hell
The action once again takes place on Mars, which has been somewhat terraformed in order to sustain life.&#8230;]]></description>
			<pubDate>Mon, 10 Aug 2009 16:15:59 +0300</pubDate>
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			<title>Review: Anno 1404</title>
			<link>http://computergames.ro/en/games/viewitem/id/2809/name/anno-1404/section/review.html</link>
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			<description><![CDATA[One year ago, even though I suspected that Ubisoft will unveil the first details about a new Anno title at the GC 2008, I couldn&rsquo;t attend the presentation. Bossman went instead, and before he started writing his preview, I only asked: &ldquo;Will it be better than Anno 1701?&rdquo;. Once he told me that there was a high chance of that happening, I tucked this tidbit of info in a corner of my mind, so as to not build up anticipation, and went about my usual business. Meaning Anno 1701 and its add-on, The Sunken Dragon.
Almost infinite replay value, multiplayer, the spirit of the series perfectly preserved, as well as various improvements over its two predecessors. What more could a&#8230;]]></description>
			<pubDate>Sun, 02 Aug 2009 20:00:09 +0300</pubDate>
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			<title>Review: The Sims 3 &#45; RePlay</title>
			<link>http://computergames.ro/en/games/viewitem/id/2205/name/the-sims-3/section/review.html</link>
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			<description><![CDATA[In the beginning, God created the Heavens and the Earth. And God said, &quot;Let there be light,&quot; and there was light. God saw that the light was good, and He separated the light from the darkness. God called the light &quot;day,&quot; and the darkness he called it &quot;night.&quot; By the sixth day, we are told that God also created man. And then, in the seventh day, he decided to rest, content of what He had created. Bearing Schopenhauer in mind, I prefer to believe that we are still in the seventh day, contemplating a God that has hidden himself from his creation, leaving this world for a less complex one: in his free time, God&hellip; is playing The Sims.
Welcome&#8230;]]></description>
			<pubDate>Sat, 01 Aug 2009 23:30:30 +0300</pubDate>
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			<title>Review: The Chronicles of Spellborn</title>
			<link>http://computergames.ro/en/games/viewitem/id/126/name/the-chronicles-of-spellborn/section/review.html</link>
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			<description><![CDATA[Many of you will read this and be surprised to discover that one of my favorite games of all time is Project Nomads, an Action game where you can control your own personal flying isle, exploring and fighting with anybody brave enough to stand in your way.  The critics blamed the game for being too linear, as well as too repetitive, and I tend to agree with them, although one thing is for sure - the idea was original and well put into practice.
Of course, I would like very much to see Project Nomads 2, with a universe open for exploration and a persistent world for multiplayer&hellip; but let's just stick to what we have. On the other hand,&#8230;]]></description>
			<pubDate>Sat, 01 Aug 2009 20:13:19 +0300</pubDate>
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			<title>Review: Tales of Monkey Island: Launch of the Screaming Narwhal</title>
			<link>http://computergames.ro/en/games/viewitem/id/4122/name/tales-of-monkey-island-launch-of-the-screaming-narwhal/section/review.html</link>
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			<description><![CDATA[I had a pretty interesting conversation a few days ago with a gentleman who played almost every adventure game that was ever released out. Unlike my slightly raging attitude against the decline of this once extremely cerebral genre, the gentleman I&rsquo;m talking about was very relaxed, almost cheery, and confessed that on a personal level he doesn&rsquo;t mind this casual tendency, akin to the summer wine.
I must admit that I was a bit revolted at first &ndash; I&rsquo;d met this man in a period in which I couldn&rsquo;t build an eloquent argument, present my perspective aggressively or rage against his views. Well, the perspective he built sounded something like this: &bdquo;Back in college and the first half of my&#8230;]]></description>
			<pubDate>Sun, 26 Jul 2009 22:05:40 +0300</pubDate>
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