Ultima V: Lazarus v1.2
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At long last, it is my great pleasure to announce the release of the final-cut Lazarus build, version 1.20!
This is it, folks–we’ve fixed the bugs, we’ve added lots of new cool stuff, we’ve shuffled around secrets so that the game will still be fresh for those of you who already played 1.0 or 1.1, and we’ve added a shiny new level of polish and combat balance tweaks across the whole world.
We’ve fixed every problem that we (and our army of hired guns) could find, and we’ve added a ton of new content that I’m sure you’re going to love.
There’s only one thing we’ve taken OUT of the game, and that’s the spell “Blink.” Now don’t cry, I love the spell as much as you do, but there were some technical problems with it that unfortunately proved entirely impossible to solve. Thus we had to remove it from the game for v1.20, which is meant to be a basically bug-free experience. The few areas in the game where you previously HAD to use Blink have been altered to allow for alternate means of transportation.
To those of you who love Blink enough to risk the bugginess that it often causes, we’ve created an OPTIONAL AND ENTIRELY UNSUPPORTED PATCH for RE-ACTIVATING BLINK. You’re more than welcome to use it if you feel the risk is worth it, but please don’t ask us for tech support if you do. ;-D
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