open Outcast Oasis Tech Demo

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Dimensiune

378.62 MB

Descriere

In order to play, you need Crysis Wars installed. If you don't have the game, you can use the Free Trial Client + Patch.

For more info: http://www.openoutcast.org/board/viewtopic.php?f=41&t=730

System Requirements

  • CPU: Intel Core 2 Duo E7300 2.66GHz 3M Processor
  • RAM: 1GB (1.5GB on Windows Vista)
  • Graphics Card: NVidia GeForce 6800GT, ATI Radeon 9800Pro (Radeon X800 for Vista) or better
  • VRAM: 256MB of Graphics Memory
  • Storage: 15GB / 6GB for Crysis Wars Trial
  • Sound Card: DirectX 9.0c Compatible
  • Operating System: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
  • ODD: DVD-ROM
  • DirectX: DX9.0c or DX10

Release Notes & Known Bugs

  • It is possible, that sometimes conversations just stop in the middle of a sentence and won't continue. This
  • bug normally only happens, when the player presses the buttons in the middle of a sentence. So don't do that ;-)
  • If it happens anyway, just try to re-start the conversation. If this does not help, you will have to revert to
  • your last savegame or restart the game. This bug is extremely rare, so don't mind too much ;-)
  • Moons in the skybox are not visible in medium settings and lower. If you use medium or lower settings in the game
  • you won't see the skybox with the moons.
  • There is no lip-sync for the dialogues. We weren't able to do the animations. This will come in a further release.
  • There is no voice acting for Cutter. We are looking for the right voice actor (join us if it's you!).
  • There is no crosshair and no HUD (we didn't finish it in time). Aiming could be a little difficult but this mod is
  • not that much about shooting after all.
  • The daoka(portal) is always on it should get on after finishing the final quest but this wasn't implemented due
  • to time reasons.
  • Recommended Settings for the Shader level are "High" … even on lower settings!
  • Most animations are only placeholders (or taken over from Crysis) since our animator was too busy figuring out
  • how to import fully customized characters than to do any real animation work. But at least we managed to get
  • something in ;-)

There are numerous other minor bugs which we may or may not know about.

If you encounter more bugs, please post them on the OASIS boards @ openoutcast.org in the "Bugs-Thread".

Thanks for your help!

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