Arcanum v080510 Unofficial Patch

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Dimensiune: 3.05 MB


Joc: Arcanum: Of Steamworks and Magick Obscura

Categorie: Patch

Tip licență: Gratuit

The patch is designed to work with a vanilla English version of the game, patched to NO MODS SHOULD BE INSTALLED. The patch most likely won’t be compatible with them.

The CD check has been removed as well, no point in it after all these years.

Although it’s not obligatory, it’s advised that you start a new game. Some fixes (e.g. Kraka-Tur journal) won’t work with old saves.

v080510 Changelog:

  • A Dark Elf Bandit in Dernholm Pits now has correct race.
  • A dead body in Gorgoth’s Pass and a skeleton in the Wolf Cave are no longer resurrectable.
  • A half ogre Molochean Hand agent in Stillwater and Gideon Laier now have negative alignment.
  • Added a missing script and an internal name to Kerghan’s journal. This affects several lines in Gideon Laier’s dialogue.
  • Added missing descriptions to a cabinet in the Black Mountain Clan and a dresser in the general store in Tarant.
  • An infinite XP loop in Jason C. Guy’s dialogue is now fixed.
  • Ashbury’s guards don’t give blank rumors anymore.
  • Bullors’ crate will now disappear from the docks once you use it.
  • Caladon citizens don’t give blank dialogues in the late story state anymore.
  • Dragarons now have soundbanks.
  • Edward Teach won’t appear in Black Root if you killed him in Ashbury or on the Isle of Despair. Killian Drake and his cronies won’t appear in this case as well.
  • Fixed a broken line in Gildor Nightwalk’s dialogue.
  • Fixed a bug in Renard’s dialogue, it was setting a wrong global flag, thus breaking another quest.
  • Fixed a bug with getting infinite fate points by killing and resurrecting Gilbert Bates.
  • Fixed a mistake in the description of Haggle skill.
  • Fixed a mistake in Virgil’s response about the Crash Site.
  • Fixed a typo in Gilbert Bates’ dialogue.
  • Fixed a typo in Magnus with Bingham dialogue.
  • Fixed a typo in the dialogue for Virgil after seeing Joachim’s telegram.
  • Fixed a wrong word order in the dialogue for Evil Virgil with Joachim.
  • Fixed basic proto issues with Mrs. Morgan: now she has a correct soundbank.
  • Fixed basic proto issues with the Telegraph Operator in Tarant and Wino Whitewash: correct soundbanks now.
  • Fixed descriptions for the Medallion of Beauty and the Strong Poison.
  • Fixed problems with Kietzel Pierce’s dialogue. Now you get different dialogue options if you lied to him about the bow.
  • Fixed the ending when Maximillian returns to Cumbria, but Lianna Pel Dar is dead. Now it uses a correct sound clip.
  • Fixed the Paralysis Grenade schematic, now it uses correct components.
  • Fixed various typos in Raven’s dialogue. Also removed a broken line.
  • If you have Chukka in your party and asked him to wait somewhere while you killed Bates, then Chukka will attack you on sight.
  • Kietzel Pierce and Clarissa Shalmo now actually have master training in their respectful skills.
  • Lorria now gives you a pistol in all cases.
  • MagickTech penalty icon now has its own art.
  • Mrs. Morgan won’t mention JT’s quest if you killed him before taking it.
  • Mrs. Morgan’s lines don’t get repeated if you already have the quest.
  • Mrs. Morgan’s quest now gets botched if you kill JT, and she will attack you once you speak to her again.
  • Now you can give a pistol to Cynthia Boggs in all cases.
  • Removed artefacts from all target icons.
  • Ring of Protection now gives DR+10 bonus, as its description says.
  • Sprite mirroring is disabled, the game now uses all 8 rotations for every creature (the number of animations is almost doubled).
  • Teleportation to/from the Half Ogre Island is disallowed.
  • The Blade of Xerxes which the adventurers fetch for you now uses correct art.
  • The conversation of Gilbert Bates and Loghaire Thunder Stone is restored.
  • The Dagger of Pain and the Bow of Ecclesiastes no longer have an empty spell menu.
  • The Magick Ring from the Uncharted Cave is now usable.
  • The Witch’s Dagger doesn’t have an empty spell menu anymore.
  • Updated WorldEd: turned off sprite mirroring, fixed some wrong window sizes (they were too small to show all flags), fixed some typos. Note: this is based on WorldEd
  • Vincent now has negative alignment and is no longer resurrectable.
  • When Adkin Chambers is healed and leaves Stillwater it now affects the number of citizens, so now it’s possible to get the Butcher of Stillwater reputation in this case as well.

v080502 Changelog:

  • A dark elf at Dark Elf Camp now has correct race and description and is no longer resurrectable.
  • A half ogre in Caladon sewers is no longer resurrectable.
  • Added missing origin to some dwarves in the Wheel Clan.
  • Charles Brehgo now properly attacks you if resurrected.
  • Delores Beston is no longer resurrectable.
  • Elementals and willowisps now don’t make blood splotches when struck.
  • Fixed a broken line in K’an Hua at the Ring of Brodgar diaglogue.
  • Fixed a line leading to a wrong response in Magnus’ dialogue.
  • Fixed a typo in Benjamin Gershwin’s dialogue.
  • Fixed a typo in Jongle Dunne’s dialogue.
  • Fixed a typo in Perriman Smythe’s dialogue.
  • Fixed a typo in Virgil’s dialogue.
  • Fixed alignment of two barbarians in Kree.
  • Fixed another typo in Aldous Buxington’s dialogue.
  • Fixed basic proto issues with Chukka, now he uses a correct soundbank.
  • Fixed basic proto issues with Drog Black Tooth, now he uses a correct soundbank.
  • Fixed broken lines in King Praetor’s dialogue.
  • Fixed conditions in Theo Brightstart’s dialogue. Now when you make him angry by destroying the boulders, only one line will be available. Also, one line was leading to a wrong response.
  • Fixed descriptions for Elven Hunter’s Bow and Bow of Terror.
  • Fixed inconsistencies with many descriptions. Words like "Damage", "Fatigue", etc are now replaced with corresponding acronyms, i.e. "D", "FT", etc.
  • Fixed infinite fate points bug in Kree.
  • Fixed Min Gorad’s basic proto issues: a correct portrait now.
  • Fixed the "Magnus becomes the King of the Dwarves" ending.
  • Fixed the Pervert of Tarant reputation, now it gives proper 25 reaction to everybody in Tarant.
  • Fixed Torian Kel’s dialogue script. Now his dialogue lines won’t float above every creature in vicinity when you resurrect him.
  • Fixed two broken lines in Edwin Wallows’ dialogue, which were leading to wrong responses.
  • Fixed two typos in Loghaire Thunder Stone’s dialogue.
  • Fixed Whysper’s dialogue, 3 lines were leading to wrong responses.
  • Fixed wrong conditions in the dialogue of the Mayor of Blackroot.
  • Fixed wrong faction for two citizens in Ashbury. (They will no longer attack you on sight if you are an enemy of Clan Maug).
  • Fixed wrong PC responses in Tarant Guards’ dialogue.
  • K’an Hua’s door guards now have negative alignment.
  • Now it’s impossible to access Wrath spirit’s quest only dialogue if you kill him yourself.
  • Race fixes for K’an Hua and his door guards.
  • Removed a duplicated line in Gideon Laier’s dialogue.
  • Rural smiths now sell and buy both Barbarian Clothes and Bronze Barbarian Clothes (any size). However, in multiplayer quality smiths sell and buy this armor.
  • Stringy Pete will no longer appear until either you take a look at Salty Seadrick’s map or Edward Teach tells you about him. (OFF flag was missing.)
  • Teleportation from Dernholm Pits is disallowed.
  • The Silent Robes use a correct inventory art now.
  • The Wheel Clan smith now has repair skill (expert), so he doesn’t break items anymore.
  • Thrayne Iron Heart now will no longer go to bed, also now he checks your disarm traps skill before training.
  • Virgil, when asked what should be done next, won’t say "We need to find Caladon" if you already have Caladon marked on your map.
  • You can no longer sell Bessie Toone’s boot to H.T. Parnell more than once.

v080425 Changelog:

  • A dock worker in Ashbury now has a proper race.
  • A turned over boat in Ashbury’s docks can no longer be walked over.
  • Absinthe and Brandy will now get you drunk as well.
  • Added a description to the Necklace of Queen K’na S’ea.
  • Balanced Boomerang now can be bought at quality blacksmiths. The developers somehow forgot to add it in.
  • Cynthia Boggs now uses her original portrait.
  • Dwarven Ore, Iron Ore and Pure Ore now have correct ground art.
  • Fixed a description for Oiled Thieves Leather.
  • Fixed a description for the Nature’s Wrath Helm.
  • Fixed a description for the Ring of Silence.
  • Fixed a typo in Adam Maxwell’s dialogue.
  • Fixed a typo in Kerghan’s journal.
  • Fixed a typo in the generic bartender’s dialogue.
  • Fixed a typo in the note for Mrs. Halster.
  • Fixed a typo in the Screaming Scimitar’s name.
  • Fixed an infinite money loop in Gilbert Bates’ dialogue for dummies.
  • Fixed bad art in townmaps for Black Mountain Clan and Iron Clan.
  • Fixed bad art in Wheel Clan’s townmap.
  • Fixed conditions in Matt de Cesare’s dialogue. Now the line "I gave the skulls to someone else" will disappear if you’ve already retrieved them.
  • Fixed description for LightFingered Gauntlets.
  • Fixed descriptions for Enchanted War Boots and Gloves of Dexterity.
  • Fixed Gladys’ dialogue. Now she won’t take the ring when she is not supposed to.
  • Fixed ground art for Top Hat and Chapeau of Magnetic Inversion.
  • Fixed issues with the Mysterious Apparition.
  • Fixed King Farad’s description.
  • Fixed Large ElectroArmor’s weight. (Now it’s the same as Large Basic Platemail).
  • Fixed music issues in the Sobbing Onion’s basement. (A music track was set as an ambient track, thus it was interfering with the correct one.)
  • Fixed music issues in the Thieves Cave. (A music track was set as an ambient track, thus it was interfering with the correct one.)
  • Fixed the name, the description and effects for the Great Aunt Ester’s Amulet.
  • Fixed townmaps for Blackroot and Kree.
  • Fixed Tulla’s townmap. (Now shows correct gates in the center).
  • Fixed typo "balcktooth" in rumors.
  • Fixed wrong conditions in Benjamin Gershwin’s dialogue, and now he also gives you the skulls back when agreed to.
  • Fixed wrong conditions in Vollinger’s dialogue.
  • Morning Star Perfume and Dragon Cologne now give you their proper effect (BE+1)
  • Mr. Rolland now has proper art in his first appearance (doesn’t look like a dwarf anymore) and the description shows his name.
  • Now you get a reputation for mastering each skill (except thieving ones).
  • Now you get the "Survivor of the crash of the I.F.S. Zephyr" reputation if you sell your story to the Tarantian.
  • Officer’s Uniform now uses correct art.
  • Orcish thugs will never have Potassium Nitrate (which is an unfinished item) in their inventory.
  • Quality Revolver now can be bought at gunsmiths. It was forgotten as well.
  • Removed duplicated lines in Prince Farad’s dialogue.
  • Restored Virgil’s "override" dialogues (those include a healing dialogue, responses to orders, waiting/joining responses, combat taunts, etc). Now his dialogue fully changes to a respectful good/evil one when you leave T’senAng.
  • The Fool’s Dagger now does correct damage.
  • The Mage’s Dagger and the Dagger of Speed now do proper damage.
  • The Screaming Shield now works properly.

v080420 Changelog:

  • 6 missing endings are now obtainable. These are the Death Champion, the Righteous Hero, the Just God, the Dark God, the Quiet God and the Undecided God.
  • A dresser in Mooreland residence now has a description.
  • A medical arachnid made by a player is now functional.
  • Added a missing line to Nasrudin’s dialogue.
  • Added a missing line to Simeon Tor’s dialogue.
  • Added bow skill to Tattered Bowman, Kite Bowman and Insectress Hunter (they had 0 bow skill).
  • Added descriptions to the Ring of Virility, the Jewel of Hebe and the Lucky Medallion.
  • Added large basic and bronze platemails, large and small dragon skin leathers, small dread armor, normal and small dark, bronze and red barbarian armor to shops. No way to get most of these types of armor otherwise.
  • Added melee, dodge, bow and firearms skills to various NPCs in random encounters, such as Molochean Hand assassins, orc bandits and bounty hunters (they didn’t have any skills).
  • Added missing ground art for Magic and Mystic Great Swords.
  • Added race icons for Dark Elves, Ogres and Orcs. Now you can distinguish them from their brotherly races. Note: icons were in the game, but due to laziness were unused. No idea why, they’re actually quite beatiful.
  • All methods to become a friend of Molochean Hand now work correctly.
  • Both hushed revolver and hushed pistol are now silent. That is, they can only be heard within 2 tiles.
  • Creep Armour now gives a bonus to backstab, just as the description says.
  • Dark Elves, Ogres and Orcs stats are tweaked a bit to match their brotherly races.
  • Drog Black Tooth now has a proper race.
  • Evil Joachim at docks is leveled up to match the one at the city entrance when you walk to Caladon on your own. (Yes, there are two of them, you get a one based on how you got to Caladon)
  • Filament Sword now does proper damage.
  • Fixed a broken sector in new Tarant Sewers which was playing Arcanum main theme as an ambient track, thus interrupting the correct music track.
  • Fixed a crash when accessing inventory of the guard in front of the warehouse in the Boil.
  • Fixed a typo in professor Aldous Buxington’s dialogue.
  • Fixed Alexander’s dialogue and dying script. This allows for properly getting his ending.
  • Fixed art for Elixir of Hypnotic Suggestion.
  • Fixed basic proto issues for 10 Orc Berserkers in the Boil, proper gender and soundbanks now.
  • Fixed Black Stone Blade. Its effects are no longer permanent. (Original object had a wrong WIELD_OFF script attached)
  • Fixed conditions in the dialogue for a halfogre guarding the painting.
  • Fixed Darm Helm. Its effects are no longer permanent. (Original script contained a typo, wrong line number)
  • Fixed description for Caladon’s Crusading Chain (it had Amulet of Leadership’s description attached by mistake).
  • Fixed description for train ticket agent in Ashbury.
  • Fixed description on a Wise Woman in Caladon (no longer says "Halfling Villager").
  • Fixed descriptions for Chapeau of Magnetic Inversion and Potion of Intellect.
  • Fixed ground art for the Auto Skeleton Key.
  • Fixed issues with Dweomer Shield and Reflection Shield spells. They no longer work on mind controlled creatures (this includes summoned ones), thus they won’t allow for making anybody a permanent follower glitch anymore.
  • Fixed issues with Krakatur’s journal and Krakatur’s dialogue. Now you have an option to shame him if you read the journal, and he also properly recognizes both his journal and eye.
  • Fixed Master Mage of Water’s inventory (his arcane staff was lying at his feet).
  • Fixed mixed up names for barbarian armor.
  • Fixed mixed up responses for dummies in Pollock’s dialogue.
  • Fixed Nasrudin’s dialogue for dummies.
  • Fixed Nicholas the Bartender at Madam Lil’s. He was using a generic bartender dialogue, while he had a proper one. His dialogue is rather funny, he gives you free drinks when you pay for a girl, and when you get drunk enough you get an option to sexually harass him, his comments are priceless (and random!).
  • Fixed palettes for Large Wool Jacket and Heavy Rags.
  • Fixed paperboys’ descriptions.
  • Fixed Simeon Tor’s dialogue, now he properly recognizes Perriman and Geoffrey.
  • Fixed some minor problems with Nicholas’s dialogue.
  • Fixed some problems with Magnus’s dialogue. (Now he gets angry and won’t join you anymore if you negotiated with Schuylers.)
  • Fixed Stringy Pete and his crew basic proto issues: they no longer do 0 damage if disarmed and have proper soundbanks.
  • Fixed Surly Virgil’s dialogue. Now he properly leaves the party and has a proper response when jilted.
  • Fixed the Charming Medallion and the Ring of Poison Resistance.
  • Fixed the dialogue for Ashbury’s evil guards. (Due to a typo in the file name it wasn’t accessible).
  • Fixed the exit of Stone Cutter Clan script. Now it teleports you to the proper location.
  • Fixed the Hexed Dagger in Bessie Toon’s mine, now it has proper description and does proper damage.
  • Fixed the Large Smoking Jacket’s name.
  • Fixed the Master Mage of Water’s dialogue for dummies, now the former student appears in front of the gates in this case as well.
  • Fixed typo in Magnus’ dialogue and added global flag which affects Thorvald’s dialogue.
  • Fixed typos in dialogue for Raven, Zan Alurin, Alice and Willow.
  • Fixed Virgil’s dialogue so he now recognizes the crash site and tells PC about it when asked.
  • Fixed Weldo Rubin’s dialogue, now he waits, disbands and rejoins properly.
  • Fixed Weldo Rubin’s stats, now he has an autoleveling scheme, so he can level up properly.
  • Fixed wrong haggle conditions and missing global flags in the dialogue for the Molochean Hand Agent at Shrouded Hills.
  • Fixed wrong line number in generic npc class responses.(gd_cls_m2m.mes)
  • Geoffrey and Perriman dialogues and scripts are fixed, now you can have them both in your group if you’re a master of persuasion and have charisma of 20.
  • Ivory and Whysper in Qintarra now have proper races.
  • Kerghan’s Dragon Form now has a monster flag, so he can do proper damage, 520 of normal, poison, fire and electrical, as it was meant by developers. Note: Critters in Arcanum can do custom unarmed damage only if they have one of the monster flags (monster, undead, animal, mechanical).
  • Machined Plate now gives a proper strength bonus. (Script counters weren’t set)
  • Magick Beans are now fixed.
  • Maxim will now recognize parts for a Mechanized Gun and build one for you.
  • Medallion of Silence now works properly.
  • Naked Halfling was missing an undead flag. Now he can do his proper damage, 1540 of normal.
  • Normal and small Barbarian Clothes are no longer considered technological.
  • Now you can properly accept Swyft’s quest with high haggle skill.
  • NPCs will no longer pick up boulders on their own.
  • Ogres and Orcs are no longer considered monster (except for summoned ones).
  • Race fixes for 3 dwarves in Wheel Clan.
  • Race fixes for almost all guards in T’senAng. (They were elves instead of dark elves and it’s easy to see now with races icons fix)
  • Race fixes for Orc Bandit in the Boil, 2 Dark Elf Guards outside T’senAng, Bunny at Madam Lil’s, Halfling Villager in Shrouded Hills, Elf Thief, Half Ogre Bandit and Halfling Bandit on the Isle of Despair, Willoughsby (first appearance, with Smythe), Ogre Bandit at the Crash Site. They all had wrong races.
  • Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial to level up your followers.
  • Restored HEF2 (Half Elf Female 2) and NPCJay (Jayna Stiles) portraits from the beta version as the ones in the final are clearly inferior to them.
  • Revolver Parts now have proper art.
  • Robe of the Chameleon now has proper description and adds +2 (not 5) prowling bonus.
  • Shadowing Robe now adds +2 (not 5) prowling bonus.
  • Silver Lady is now leveled up, has no pickpocket, no disintegrate and no flee flags, and most of all has a missing floating animation restored.
  • Small Robe of the Chameleon now has proper art.
  • Some parts of the canal in Tarant were walkable. Now it’s fixed.
  • Swyft now properly disbands in Tarant in all cases.
  • Tarant Sewers now use a correct music track.
  • The Kite Sword doesn’t have technological complexity anymore.
  • The Large Oiled Thieves Leather now has correct art.
  • The Master of firearms now tells you that the monastery of Halcyon Order is in Vooriden (not Roseborough) and marks the location on your map as well.
  • The Ring of Influence now has a description.
  • The slaves that Kerghan summons in the final battle no longer attack him.
  • The Stiletto no longer has technological complexity.
  • The Worn Ladies Boots and Fancy Ladies Boots now give proper damage resistance.
  • The Worn Ladies Boots now use correct art.
  • Void party: Gorgoth and Krakatur now have proper monster flags and proper custom damage. Bane of Kree is leveled up, Arronax now has a proper race (no longer human).
  • You can no longer sell the real Stillwater Giant’s pelt to H.T. Parnell more than once.
  • You will no longer be able to pick up hostile automatons and make them your followers.


Download Arcanum v080510 Unofficial Patch
Arcanum: Of Steamworks and Magick Obscura

Producător: Troika Games

Distribuitor: Sierra

Platforme: PC

Gen: RPG

Data de lansare: 24 august 2001

1 Comentariu [+] Adaugă un comentariu

  1. Dead Ghost a scris:

    Super, ar trebui sa mai joc o data jocul asta, e fratele mai mic al lui Fallout. :)

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